An upcoming 3D space combat game where you command capital ships in epic space battles.

December News Blitz!

Posted on December 8, 2013, by Nertea.

Arr guys, it's been a while! We're doing a blitz of news though, because we've had a lot of progress in the last few months. Here's three dev blog entries that talk about a lot of things!

 

 

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First, Captains that talk, ships that shoot! Check out a new ship and some info about AI personalities.

 

 

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New ship? Or, is it an old ship? In which Alex shows off a cool looking "old-style" EMPOL ship. This will be a lot of fun to use ingame.

 

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A new map is shown off in New battleground! Featuring the AIAD complex in our Space Terrain news piece a while back.

 

I also uploaded more screenshots to IndieDB, so head on over there to check them out. We're even working on a new website! Interesting times indeed. Oh and it is that time of the year, where IndieDB does this whole Indie of the Year competition. Please consider voting for us, we'd really appreciate your support!

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August 25th - Development Blog - AI Development

Posted on August 26, 2013, by Nertea.

For AI in the beta version, we've made many improvements from the demo. Everything is new, everything is better and you'll notice the result when playing the game. To do this, I've combined the two common approaches to AI in doing this - a finite state machine (FSM) and behaviour trees. I was explaining the system to Alex today and he suggested I write up a post on it, so I did! You can read it over at the devlog. Because it's a whole bunch o' words, I also included some nice pictures.

 

 

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August 15th - Beta Screenshots!

Posted on August 15, 2013, by Nertea.

Well, it's been a while since I've posted anything around these parts! Rest assured that we're still working hard on getting the next version out. We'll actually have some more info on release plans in the next weeks, so stay tuned.

Here are some screenshots from our latest beta build, which is coming together quite nicely. Of note - directional shadows, new skyboxes and lots of cool effects.
 


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Head over and check out the rest of the screenshots over at IndieDB.

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June 29th: Development Blog - How to Design a Starship Part II

Posted on June 30, 2013, by Nertea.

We've just put together another blog entry - more video, continuing last week's piece. In this, Alex will talk about his work with sound effects, and I get a chance to talk about special effects and putting ships ingame. Enjoy!

 

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May 22nd: Development Blog - Redesigning the UI: Part I

Posted on May 21, 2013, by Nertea.

Good morning!

 

 

A new development blog entry has bee added here. This is the first in a series about the drastic redesign of the ingame user interface from the demo. This entry talks about changes made to the navigation panel, which are extensive.

 

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Head on over and read it!

 

 

 

 

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